Gurutama Timeline Revising Part 28

Previous: Gurutama Timeline Revising Part 27

Last Timeline Revising post! Here we go!

Like I said in the last post, the Avians are coming back so that their race will have more places to interact with the world than as slaves or a mysterious culture physically constrained to one location. Strife continues in Hykma in various ways. Fortunately, that strife can be used for a bunch of adventure hooks! I keep mentioning adventure hooks because that was the whole point of creating Gurutama with the Dawn of Worlds game.

This post also sees the weakening of the Merfolk trade empire a little bit. They’ve started having to negotiate with Hykma instead of dictating as they did during the Great Blockade.

One of my favorite points is the return of Engrenildo! We decided about halfway through our Dawn of Worlds game that the world was flat, not round. How did Engrenildo circle the globe if the globe isn’t round? A question for someone to answer when it really matters! Also, an opportunity for a particular GM to make up geography in a different place that the Engrenildo family discovered on their voyage.

And war consuming the world everywhere if GMs want to use that as a background for a plot. All great stuff!

My next step for working on Gurutama will be:
1. Going through the timeline as a whole in a printed off version. I find this works better for catching small errors that I might’ve missed. Any edits I make at that point will be included in the Revised Timeline page, but not as individual blog posts.
2. Race descriptions. I’ve got that little tree of races set up on the menu bar of the website, but there’s no info there! I want to get some pictures in there and short descriptions of what the races are like and basic history. I’d also like to put in some stuff about statistics for the races in different gaming systems. I currently plan to include stats for D&D 3.5, D&D 4E, Hackmaster, and possibly Dungeon World (I don’t know much about the last one but someone in my gaming group does).
3. Religion descriptions. A few of the religions were introduced in the timeline updates, but we don’t know much about them. We never want to fully flesh out every single religion to maintain creative freedom for GMs and players, but a little more stuff would be nice. I’ll probably work on this in tandem with the race descriptions, jumping back and forth as feels appropriate. For example, I’ll describe the races of Hearthland and describe their religions in the same spat of updates I write on Gurutama.

That’s all for now! Enjoy the update and look to see more Gurutama stuff in the future.

751 NA: Hykma and the Hearth, both wounded by the civil war and the battles afterwards, began to rebuild. This process incorporated much of the artistic movement the Rana initiated, and so the cities reveled in the new beauty.

After negotiating the terms for passage through the Great Canal with new reps from the Revered Administration, the Merfolk organized more and more armies in Proaxium, Drolfo’s Cove, and Cyflenwi. The new recruits were sent to retake Tortuga along with a massive fleet. The Avians were cast out, but separate roosts had already been established on the northern side of the ocean, creeping ever north towards the high cliffs of the Mandibles.

The city of Balkus, already a fine port city, continued to grow in size and wealth. While the Merfolk occupied themselves with the Avians, a new settlement, named Mershe, appeared on Crautor Island. A new Bwarlor nation came onto the global scene.

752 NA: The True Arrows infiltrated Rotandean. They found allies there among all those who resisted the Brotherhood of Living Immolation. The common man may not have known of the Brotherhood, but the Arrows knew. Frugal Profiteers who went into hiding after the end of the civil war also joined up with the True Arrows. Sabotage and trickery were rampant in the city. Rumors of rebellion spread.

753 NA: Engrenildo’s grandson, Engrenildo the Third, finally docked on the western side of Hearthland with grand stories of land beyond the four known continents. He established a colony at the edge of the river named Victoria, after his mother.

754 NA: The Metal Dwarves formed up more armies and then went marching out against the Grez. Machines were made to assist in crossing the ice and breaching the fortress of the wraiths. A few soldiers were lost in the trek to Reesrevoton to eliminate the Grez threat, but discipline kept the men in line. Upon arriving, the monstrous creations of the Grez shocked the Dwarven armies. They fought and fought, before realizing that their only chance laid in retreat. The Dwarves pulled out, but only a few survived to tell the tale of the ice golems of the Grez.

755 NA: King Tenzomak sat in the throne room of Syluk. His father’s armor stood in a trophy case against the wall. The King stared at the armor and felt it calling to him. He walked over to it in silence and slowly donned the armor. He felt vast strength flowing in his veins. He had to use the strength quick! Before it consumed him! He lashed out at the grand columns supporting the ceiling of the throne room. His kicks and punches, powered by the ruby plate, brought the walls down around him. Servants fled the royal castle and a few were crushed in the ruins. The King dug himself out of the collapsed keep with his bare hands. He addressed the gathered crowd around his former palace, “For too long we have sat in luxury, enjoying the splendors the world has given us! It has weakened our resolve! Made us like the little people who think of nothing but their pipe-weed and mushrooms! NO LONGER! We shall forge our bodies into a new army and reclaim the glory of the dwarves! NO MORE MERCY FOR THE EMPIRE!” A cry goes out among the Dwarves and Humans of the city.

Immediately the city prepared for war. Old metal was melted down for new. Fine heirloom luxury goods were sold off to incoming merchants to finance the growing army. Thousands of men reported for the draft. Those that do not were found and punished. Bards were sent out to spread tall tales of Tenzomak’s Ten Hundred Thousand.

756 NA: The first graduates of the agoge assembled outside of Crodolan. They marched forward without fear, thousands dying to the ancient magical defenses around the city. The Hobgoblins had been told from a young age; a Hobgoblin never gives up, never surrenders, and never retreats. That is for the lesser races. Hobgoblins are strong, brave, and as hard as steel. They marched forward, unfazed as their brothers were blown to pieces by fire and lightning. The defenses around Crodolan were used up except for an odd one here and there.

The humanoids and Giants reached the city walls. Grand General Krak-Sho-Khan ordered the rams brought out. The Elves tried to defend their city, but for every Goblin they shot, two more took its place. Giants and Trolls helped with the siege of the walls. The Elves ran out of arrows, and then they fell. Crodolan was taken. Krak-Sho-Khan named himself King of the Halusho Forest, with his generals as the official council.

757 NA: The Humans of New Prestounasi grew wary of the war between the Elves and the Hobgoblins spreading to their city. The ships were made ready to cast off if the Hobgoblins turned their way. The generals of the Bastion felt secure behind their walls, but awaited an order from Hykma to cross the Bridge and engage the filthy Bwarlor spawn.

The Rana kept the influence of Navillus out of the Shanties with many spells, wards, baptisms, and exorcisms. This earned them many friends among the commoners, but few among the faithful in the Brotherhood. It was no longer a rare incident for a Gossamer Monk to be attacked on his way home from a house call. The Brotherhood’s spies are everywhere and their thugs are ready to pounce.

The Grez learned of artificial intelligence for their golems. An unthinking automaton is a foe worthy of the greatest heroes, but a thinking one? Only the immortal gods could slay such a beast. The Grez rejuvenated their golem armies in Reesrevoton and sent the golems at the Bronze Port. The Dwarves and Profiteers evacuated the city, but many did not make it out in time.

758 NA: The Grez attacked Bronze Port last winter. It is spring and a new year dawns upon the world. What quests lie in wait for those who seek adventure? Only the gods know.

-GoCorral

Back to the beginning: Gurutama Timeline Revising Part 1

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Gurutama Timeline Revising Part 24

Previous: Gurutama Timeline Revising Part 23

More maneuvering in this post by the merchants attempting to circumvent the Great Blockade set up by the Merfolk. And King Hrotomak expands his Empire. Hrotomak and the aftermath of his kingdom were never fully resolved in our Dawn of Worlds game. That resolution will come in future campaigns we play in Gurutama!

Another important part of this update is the civilization of the Hobgoblins. Up until now they were essentially bogeyman in the forest. By the end of this post they have a city and are members of the expanding Hykman League.

724 NA: Construction on Prestounasi was completed. At the end of the Freedom Road the Hykmans raised the resplendent city of Prestounasi and built a fleet to protect her. Along the new trade route they also built The Bastion at the eastern side of the Homestone Bridge.

725 NA: The redirection of Dwarven trade into the heart of the Hykman league brought even more fabulous wealth to Hykma and the Revered Administration. The city continued to grow in size, splendor, and wealth.

The Rana of Pulchrito fell in love with the thriving shanty communities that continued to grow along the western river, between Pulchrito and Hykma. Wealth from Hykma enriched the Shanties, but the poor could only see the widening gap between themselves and the rich. All the new advances meant nothing if those at the top continued to discriminate against the poor.

726 NA: Enamored with the heroic image of his ruby adamantine plate, King Hrotomak planned another invasion within the ruins of the Najar Empire. He formed up a new army and set off for Alixria. The city and her twin yielded quickly. King Hrotomak toured his Empire on a victory parade and the gems on his armor shimmered like rolling lava.

727 NA: The Hobgoblins in the north allied with Giants and Trolls. Another army formed. Communicating across the Freedom Road through the mystic power of their shamans, the Northern and Southern Hobgoblins planned an invasion of the only place unprotected by the Elves’ magical defenses in the Lower Maw, the city of Prestounasi. The armies formed up and attacked. The Elves hurriedly placed a few defenses around the city before the hordes arrived. Traps flared up destroying some of the Hobgoblin forces, but the rest got through and raided the city. The people fled and the Hobgoblins set up camp on the ruins of the city.

728 NA:The Frugal Profiteers, gleeful that the Hykman League’s route was interrupted, finished construction on their own land route around the Blockade. Roads were built to connect the cities of the west, Tylaniria, Syluk, and Cynelle. With a bit of prodding from other secret Profiteer members, the Dwarves built a port to receive the ships coming out of Tylaniria. The port was named Bronze Port.

The Elves offered their assistance to a Hykman expedition to reclaim Prestounasi. The response of the Hykman League was swift. The League raised a great host among her cities: soldiers were sent from Crolodan, The Bastion, and Hykma to deal with the troublesome Hobgoblins. The force was impressive – an army gilded in gold with a magnificent caravan behind it. When they arrived in the ruins of Prestounasi and confronted the Hobgoblin tribes, the Princes of Hykma named themselves gods. They were convincing, their show of wealth and power was well beyond anything the Hobgoblins, Trolls, and Giants had ever imagined.

After a little skirmishing, the Hobgoblins were subdued by what appeared to them to be divine beings. Not only was Hkyman technology superior, but the temptations of Hykma were overwhelming – succulent meats that seemed to melt in the mouth, fine wines and beer from around the world, honey, spices, and of course gold. Proper swords, shields, and spears. And greatest of all… A home. Coaxed from the city, the Hobgoblin tribes and their allies were taken to the mountainside below the ruins of Nanatok. On that site the skilled masons of the Hykman League built a new city and gifted it to the Hobgoblins for oaths of fealty, loyalty, and fervent fanaticism to the revered gods of the Administration and the Hykman League.

-GoCorral

Next: Gurutama Timeline Revising Part 25

Gurutama Timeline Revising Part 23

Previous: Gurutama Timeline Revising Part 22

Most surprising part of this update is that I didn’t need to edit it much! The focus of this update is how people begin to try to circumvent the Great Blockade. Engrenildo goes eat. The Profiteers build a new port that bypasses the mouth of the Maw. The Hykmans do the same thing in the Lower Maw. And a little bit of politicking in the Upper Maw signals the return of the Black Prince!

712 NA: The Maw was shocked by the new tariff imposed by the Merfolk. Reasonable as the tax was, people will always balk at a tax that was never present before. Many merchants accepted the tax and continued to trade with the Dwarves. A few others, with help from private investors or governments, refused. Plans were enacted to bypass the blockade. One particular man named Engrenildo had crazy dreams filling his head of the world being round. Few believed his ridiculous story, but enough did that he outfitted a small flotilla of ships.

The Metal Dwarves accepted the blockade. They would survive with the reduced amount of trade. However, they could not accept taxes on supplies and passengers sent to Proaxium. A Dwarven transport ship filled with supplies, books, and scholars for Proaxium, met with a Mersian captain at the blockade and explained the Dwarven situation. If taxes were lifted solely on ships traveling to Proaxium with supplies for the island, then all is well and good. If they were not, then the Dwarves would appeal to the Human cities for help, the cities which were already pissed off about the blockade and just needed an excuse to end it.

713 NA: The Merfolk refused the Metal Dwarf delegation. The blockade would only be lifted if Proaxium was given over to the Merfolk people. The Metal Dwarves paid the tariff and passed into the Maw. The Dwarves sent boats out to the Sisters, Balkus, and the Hykman League asking for assistance in breaking the blockade. The pleas for assistance were denied. No Human city was foolish enough to risk naval war with the Merfolk.

Engrenildo secured funding for his expedition. He left in the middle of summer.

The Frugal Profiteers attempted to circumvent the blockade by organizing the Humans to the west of the Red Peaks. A new port city was built on the western coast, Tylaniria. Fearing a Grez attack, the Profiteers enticed many different clerics to set up temples in the city. An army of priests was formed should the Grez move against the city. The Profiteers planned to build a road across the Red Peaks, but the warfare between Syluk and Cynelle prevented construction.

The Hykman League decided to circumvent the blockade by utilizing the already existing Freedom Road. With Human funding, the Elves began construction on a Western Freedom Road.

714 NA: King Hrotomak of the Syluki Dwarves finally marshaled enough strength to siege Cynelle. He marched on the city with his forces, but received an unexpected welcome. We have enough, and more!” the Princes of Cynelle told the conquerors and showed them the splendors of the world. Surprised, but pleased, King Hrotomak accepted the surrender. None knew why Cynelle gave up so easily save for members of the Brotherhood of the Living Immolation.

715 NA: King Hrotomak forced Tylaniria to swear fealty to Syluk as well. He declared himself King of the Western Red Peaks. The Princes of Cynelle raised Syluki captains up into magnificent wealth and they showered King Hrotomak with resplendent gifts. Notable amongst these was the gift of Hrah-Sulesh, whose blood was that of the Holy City of Najar, who gave to King Hrotomak a suit of dark adamantine plate inlaid with glistening rubies that shown like a thousand, fiery eyes – terrifying, radiant, and volcanic…

716 NA: The Elves completed the Western Freedom Road in record time with Human funds and architectural ingenuity. Magical traps were placed upon it to keep the Hobgoblins out just as on the Eastern Freedom Road.

717 NA: The Elves cleared a site for the new League city on the edge of the Lower Maw. The Elves named the city Prestounasi and the Hykmans assisted with its construction. The Hykmans began construction on a new city at the eastern edge of the Homestone Bridge as well.

718 NA: The Hobgoblins were infuriated that their precious woods were cut in half. The Southern Hobgoblins could not reach their brethren in the mountains, the Northern Hobgoblins. They attempted to breach both Freedom Roads and Crodolan, but the magical traps turned them back. The Hobgoblin shamans sat and thought. An answer would come in time.

-GoCorral

Next: Gurutama Timeline Revising Part 24

Gurutama Timeline Revising Part 22

Previous: Gurutama Timeline Revising Part 21

This post sees the start of the Shanties around Hykma. The Shanties are similar to suburbs or slums, depending on what neighborhood you’re in. We also see the start of the Merfolk Blockade that influences a lot of subsequent events in the third age of our Dawn of Worlds campaign. Everyone is going to start scrambling to get around the Blockade to continue the profitable trade with Hearthland. And of course the Grez continue to expand and no one does anything about it.

704 NA: The Grez animated the frozen corpses of the humans in the north. To lead their new undead army, the Grez reanimated the Hero. The world shuddered at the still foreboding presence in the arctic.

705 NA: The splendor and draw of the glowing city of Hykma continued – incredible wealth resided in the city and the Elven Gardens were hailed as one of the great wonders of the modern world. The government began to solidify as the old blood princes and their merchant counterparts established themselves as proper lords. A new order was formed and a new constitution written. The Revered Administration now ruled over the Hykman League.

Meanwhile, the poor and disenfranchised in Hykma were slowly forced out through zoning and vagrancy restrictions. The Elves sheepishly closed the gates of Rotandean, apologizing yet refusing to accept the flow of refugees. The masses turned east, heading down the river toward Pulchrito, Domicilius, and The Hearth. The Rana were gracious hosts, but unable to host the numbers in either of their own cities. With the help of the Monks of the Gossamer Waves and the “gracious charity” of the Hykman Administration, shanty towns popped up all along the rivers, spreading from the base of the mountains at Hykma to the Tonsil Lake, and then more stretching from Domicilius to The Hearth. Impoverished at first, soon wealth began to trickle down from Hykma and The Hearth as merchants saw consumers and laborers in the Shanties. The Shanties grew in splendor. Festivals were common along the rivers and colored lanterns and lights adorned the long stretches of water and cobblestone roads.

709 NA: Profits in the Maw soared. Peace bred wealth, new power, and an influx of new blood into the old aristocracies of Najar, the Hykman League, and the pirate princes of Balkus.  Tensions rise. The seas were not as safe as they once were and piracy was rampant. Merchants begged their governments for protection and demanded action. The cities of Hykma, Cynelle, Alixria, Alrdia, and Balkus each raised a “defensive” fleet and begin to patrol their waters.

710 NA: The Grez froze the area connecting Glacierstone, the Upper Maw, and Hearthland. Reesrevo used his godly power to animate the entirety of the frozen Najar people as a new race of people. An undead race entered the world as servants of the Grez. The world was shocked and horrified, but no one would take action against the Grez. Commanders feared that while their army was away fighting the Grez, another city-state in the Upper Maw would attack their home city.

711 NA: The Merfolk, frustrated by the latest threat to their naval supremacy, unveiled new advances in the craft of shipbuilding and naval patrolling. New fleets were constructed in Drolfo’s Cove, New Tortuga, and Cyflenwi. The Merfolk flexed their new naval muscles by setting up a blockade across the Mouth of the Maw from the ruins of Nanatok to Cynelle. The people of Drolfo demanded reasonable tariffs for passage in and out of the Maw. This blockade was in response to the raising of Proaxium by the Dwarves. The blockade would end only if Proaxium was returned to Merfolk custody. The Merfolk blockade sent chaotic ripples through the Human trade networks. Dwarven goods were in high demand and prices soared. The Mouth of the Maw had always been the only free and safe route to Dwarven lands. Where would the Humans get their fine Dwarven luxuries now?

-Mister Ed

Next: Gurutama Timeline Revising Part 23