Cimmerian Timeline Part 18

Previous: Cimmerian Timeline Part 17

882BCE: Toffoun joined the royal court of the newly crowned High King of the Dwarves, Cogard. Amalgami and Jovy went with Toffoun.

879BCE: Amalgami left the Dwarven royal court to assist with the construction of defenses for the Dragon Orbs.
Jovy left the Dwarven royal court as he’d worn out his welcome with the nobles. He gambled and won too often. He slept around with too many nobles’ wives and daughters. He got into too many drunken fights.
Jovy returned to his ship that he’d moored on the eastern coast of the Caspian. He was surprised to find a community had sprung up around his ship, viewing it as a sacred artifact of the Dragon War. Jovy took pleasure in their adoration and resumed his title as King of the Caspian. The town that had grown around the Mira Miro was dubbed Lordodo. King Jovy ruled over his subjects, judged their legal cases, made policy, protected them, and took tribute.

865BCE: Amalgami visited his child in Phoenix. His son was now 48 and had lived most of her life without him. The meeting between the prodigal Dragon War Hero and his progeny did not go well. Amalgami left for his hibernation without the resolution that he desired. He would reawaken when the Copper Orb was destroyed.

861BCE: Tentineh told Captain Jovy that the time had come to retire from his life of luxury. Jovy agreed to go into hibernation in one year’s time. The pirate captain took the Mira Miro on one last pleasure cruise through Those Blast Islands.

860BCE: Jovy returned the Mira Miro to the town, Lordodo, where he had ruled the Caspian Sea for the last two decades. He joined Tentineh in hibernation to protect the Dragon Orbs, leaving behind many illegitimate children. Jovy would reawaken when the Gold Orb was destroyed. Tentineh would reawaken when the Silver Orb was destroyed.

859BCE: In Jovy’s absence Lordodo was ruled by the captains of various ships that docked there. These captains formed the Navigator’s Guild. They met in the Mira Miro and dispensed law from the beached relic.

-GoCorral

Next: Cimmerian Timeline Part 19

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Cimmerian Timeline Part 17

Previous: Cimmerian Timeline Part 16

882BCE: Gorwinua’s wild nature made her unsuited for helping to construct the Orbs’ defenses. She began writing an epic poem that detailed the Heroes’ exploits during the Dragon War.
As work on the defenses for the Dragon Orbs continued, Tentineh and realized that no matter how well-constructed their protections were, they would eventually be breached. Tentineh suggested a solution. Each of the Heroes of the Dragon War would bind his or her soul to one of the Orbs. When the Orb was broken, that Hero would be returned to life, ready to fight the dragons once again. The other Heroes approved of the idea and Tentineh began designing the complicated spell that would put each of the Heroes in stasis when they were ready to “die.” In this stasis each would await the breaking of the Orb their soul protected.

Continue reading

After the Dragon War: Bigby

When the Dragon War ended, Bigby was 103, still young for an elf. He helped the other Heroes to design defenses for the Dragon Orbs. After twenty years most of them had moved on into the stasis. All the other Heroes could only be awakened by the destruction of the Orbs of Dragonkind. Bigby and Toffoun were all that was left.

Bigby was happy to retire to the forest that grew to bear his name. He lived for dozens of years supporting himself by teaching his magic to the Elves of his homeland and any others who wished to learn. Romantic relationships came and went, lasting for years or decades and then dissolving amicably as is the way of the Elves. Bigby had three children and played an active role in their upbringing. The outside world was not without conflict, but Bigby stayed apart. He had seen and done enough during the Dragon War.

When Toffoun retired, the dwarf took one last trip to see Bigby. The two reminisced about their times together. The visit was what Bigby needed to say goodbye to the world. He made his farewells to his family, his friends, his children, and the places he knew. After all was finished Bigby was the last to enter the Dragon Orb slumber.

-GoCorral

Next up I’ll be turning each of these After the Dragon War articles into timelines. After that I’d like to explore the Dwarven Kingdom a bit more. I’ve laid the foundations with Toffoun, Cogard, and the Fierce Axe. Just gotta hammer out the specifics.

After the Dragon War: Danar and Tentineh

Danar lived on after the end of the Dragon War, doing many good deeds. He was 63 but as a draconic descendant he had not aged. He assisted with the construction of the defenses for the Orbs of Dragonkind before returning to Sheerzen to rule his reclaimed kingdom. Danar married more than once, becoming a polygamous king. He ruled well for twenty years, establishing a just society for his people as he had before in the swamp that bears his name. The same system of succession for his progeny. There could be only one heir. All others must be sterilized or executed.

After twenty years of rule, Tentineh came to Danar. The old wizard was entering his slumber and asked Danar to join him. Danar got his affairs in order then entered suspended animation with the other Heroes of the Dragon War. He would only be reawakened by the destruction of the Red Dragon Orb. Continue reading

Main difference of 4E D&D from 3.5

I’ve started DMing a little bit of 4E D&D.

4E is commonly reviled by fans of other editions as not being “real D&D.” There are good reasons for that. 4E changed a lot of things about how the previous editions worked and 5th edition was largely a reversion of those changes.

One of the biggest changes was making every class function in essentially the same way.

In 3.5 and previous editions, every class had subsystems in the rules for how their specific abilities were used and how those abilities progressed as your character got stronger. Those subsystems varied from extremely simple (fighters and rogues) to extremely complex (wizards and clerics).

That variation in complexity came along with a variation in power. At higher levels fighters are still doing pretty much the same thing and aren’t nearly as useful as they used to be at low levels. Meanwhile wizards can now summon a protective warrior that’s about as strong as his fighter friend and still have plenty of magic left over for whatever they want to do.

The problem is usually referred to as “linear fighters and quadratic wizards.” Continue reading

Moving on From 3.5 Edition

4E D&D

Now that my long-running Xorian Wars campaign has concluded, what next?

I’ve been playing D&D 3.5 edition for more than a decade. I like the system, but I feel like its taken me as far as it can go.

If D&D were like any other product I’d say, “It’s time for an upgrade!” but pen-and-paper roleplaying games aren’t really like that.

Choosing a roleplaying system has more to do with personal preference than something being newer and having a larger number slapped on the cover. Continue reading

After the Dragon War: Shratalanda

Shratalanda was a mystery to the people of Cimmeria. No one knew how old Shratalanda was at the end of the Dragon War. She had emerged from nowhere to orchestrate the rebellion against the dragons’ rule. She was part of no community and had no family. Many suspected she was a god, one of the Fates, sent to walk the Earth and ensure that the proper events occurred. Others thought her simply an elf with the natural talent needed for psionic magic. Continue reading