Cimmerian Timeline Part 46

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This is my 500th post on my blog. Neat!

779BCE: King Cristonton ensured that he had the support of the people of Nox and declared war against his cousin in Jeutontic. Jeutontic was now ruled by King Cotinasath, the grandson of Queen Jasaetuparth.

778BCE: Nox’s army made good headway in the field, but they were unable to approach Jeutontic without constant harassment by the aerial cavalry of the southern city. King Cristonton began training his archers and ballista crews to declutter the skies.

777BCE: King Cotinasath ran aerial raids against the settlements surrounding Nox. The defending soldiers increased capability with ranged weapons prevented serious damage where they were present. Unfortunately the army could not be everywhere at once. King Cristonton defended key locations rather than spread his army thinly across the kingdom. The Jeutontic raiders took advantage and Nox’s economy suffered.

776BCE: To better defend his people King Cristonton directed the communities around Nox to resettle in a single fortified location. For the foundation of this new city, Cristonton picked Hades’ Hilltop, three days travel east of Nox. The city would be named Petar.

775BCE: While overseeing the digging of new wells for Petar, King Cristonton noticed the glint of gold at the bottom of one of a well. He went down into the well himself and confirmed the presence of a gold deposit. That well was immediately turned into a mine for the Xorian crown.

773BCE: Construction on Petar continued, but the city was now ready for occupation by civilians.

772BCE: Although the construction of Petar allowed for a robust defense of the citizens of Xoria, King Cristonton still could not make offensive progress towards Jeutontic. King Cotinasath’s aerials were too great an advantage. With no way forward, Cristonton and Cotinasath signed an armistice.

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Cimmerian Timeline Part 45

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898BCE: The people of Nox rose up against the draconic descendants of Sadroston. Without Shivara and Tikanile to reinforce their reign, the half-breed tyrants were swiftly removed. Tachydorn’s grandchild, Kaeltotath, claimed the throne, but he had little popular support.

882BCE: King Kaeltotath found his control over Nox quickly slipping away. Without the threat of the dragons, the common folk began to wonder why they needed a king, especially one whose ancestors had worked for the dragons, albeit unwillingly. To appease the commoners, Kaeltotath created a senate composed of members from the most influential families of Nox. The Senate would advise the king and draft policy for his approval.

867BCE: King Kaeltotath passed away peacefully. His weak-willed daughter, Trigonora, ascended the throne, but in truth power now lay with the Nox Senate.

863BCE: The Nox Senate continued to exercise executive authority, taking over more and more of the simple duties they’d left for the monarch. Queen Trigonora feared the Senate would soon abolish the monarch altogether. She sent a request for help to her cousin Queen Jasaetuparth of Jeutontic.

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Cimmerian Timeline Part 44

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Earlier in the events of my tabletop campaign I made a set of small adventures around the small village of Harbinston. They revolved around the past exploits of Sherlock, Burne, Shelley, and a fourth unnamed party members. That adventuring party had been active twenty years previously, but split up due to… something. Well, now I’ve finally decided what the something was!

466BCE: Sherlock finished his training at the Mages Guild in Phoenix. He hired some guards and bought some trained dogs. He used his magic, the guards, and the dogs to raid monster lairs east of Phoenix. Sherlock intensely studied the magical items they found in the lairs.

464BCE: Sherlock found a stone tablet with a puzzle map. The tablet described the location at the map’s end as a tower of infinite height with access to absolute power within. The map spoke of terrible guardians at the tower as well. Sherlock knew his dogs and mercenaries would be no match for the tower’s defenses. He signed on a warrior, a priest, and a scout to help him. The warrior was named Burne, the priest was named Shelley, and the scout was named Egon.

463BCE: Following Sherlock’s puzzle map proved difficult. The adventuring band took many months to decipher the clues and find their next step along the path. While traveling together Burne and Shelley started a romantic relationship.

462BCE: Sherlock, Egon, Burne, and Shelley finally found the tower. It was not infinite, but as they entered they discovered it was larger on the inside. After defeating the tower’s guardians and examining the surroundings they learned that the tower’s power could only be activated from a separate location. Sherlock and Egon stayed at the tower while Burne and Shelley went to the other location.
As the quartet activated the tower, Sherlock’s awareness expanded. Of the two pairs, one in each pair would die. The other would be granted infinite knowledge or perfect being. Sherlock took infinite knowledge for himself while Burne became the stronger than any other mortal. In the process, Egon and Shelley died.
Burne swore vengeance against Sherlock and attacked the tower. Unfortunately, the tower granted Sherlock infinite magical power as long as he stayed within it. Burne retreated and settled in the nearby village of Harbinston.

450BCE: Burne turned to banditry with others in Harbinston.

442BCE: Terroc’s adventuring party came to Harbinston with medicine for a endemic plague. Due to a mistaken identity they accidentally engaged Burne’s bandits in combat. Burne was slain in the fighting.

Next: Cimmerian Timeline Part 45

Cimmerian Timeline Part 43

Previous: Cimmerian Timeline Part 42

Mars’ Oasis has a very brief history within my campaign. It is a monarchy founded by Romans who traveled around the dark side of the flat world. After the city’s founding the people of Mars’ Oasis fought the other desert inhabitants for space, notably the blue dragons, the undead of the Lich Shade, and formian ant people. This section covers the founding of the city. I drew on the already existing myths surrounding Romulus.

716BCE: A whirlwind absorbed Romulus, taking him to Olympus by the side of his father, Mars. The Roman Senate ruled in Romulus’s place until a successor was chosen.

715BCE: The Roman Senate selected Numa Pompilius as Romulus’s successor. Numa enacted a series of reforms to make Rome a more pious and peaceful city. His first act was to discharge the 300 Celeres cavalry that served under war-loving Romulus. The Celeres left Rome in anger, heading northward out of Italy.

714BCE: Proculus Julius, the tribunus celerum and leader of the Celeres, took the cavalry group over the Alps and westward through Gaul. As they traveled they raided settlements for supplies.

713BCE: The Celeres arrived in Erytheria. Proculus Julius sought advice from the Hesperides on what their company should do next. The nymphs prophesied that the Roman cavalry should continue heading west to gain glory.

712BCE: Proculus Julius led the Celeres aboard six ships and sailed into the Atlantic. A ship was lost in the ocean storms before the group reached Atlantis. The Celeres dined with Oceanus and Tethys. Unfortunately the Titan couple’s hospitality was violated when the Celeres slept with the Oceanid daughters of Oceanus and Tethys. The Romans fled to their ships with their Oceanid lovers. The men and nymphs sailed westward towards the edge of the world.

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Cimmerian Timeline Part 42

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More on the Aractrashan Kingdom’s founding.

552BCE: As Gollard grew into an adult he took an interest in the gold mines of Yuettencal. He learned the mining process and worked alongside the miners to understand their needs and desires. Gollard also practiced his swordsmanship against the threats of the Underdark. When he came of age he was declared captain of the guard.

551BCE: The Underdark races attacking Yuettencal’s mines spoke Undercommon during their raids to coordinate. Gollard learned the language by studying books and speaking with enslaved captives. He used his fluency to comprehend the attackers shouted commands during their attacks. Gollard turned back many Drow, Svirfneblin, and Duergar attacks using this information.

549BCE: A fearful Drow woman, Medrika, surrendered to Gollard and asked for his help. She’d stolen a clutch of alchemically modified spiders from King Croshan of the Drow. If Gollard could protect her, she promised to give the spiders to him. The young man was smitten with Medrika’s beauty. He agreed to protect her. Gollard and his subordinates defeated the Drow that had stalked Medrika through the Underdark and then took her to the surface.

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Cimmerian Timeline Part 41

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This post will detail the history of Yuettencal and the events leading to the founding of the Aractrashan Kingdom.

600BCE: The expanding civilization in Zeus’s Canvas drove the uncivilized races of Eastern Cimmeria south towards the Aractrash Jungle. Raiding problems rose for the communities located in and around Aractrash.

598BCE: Persephone entered premature labor while walking through the Aractrash Jungle. The son of Hades and Persephone was born on the surface world, out of Hades’s household. Without his father’s roof over his head, the boy was only partially divine. Persephone named the boy Darnard, but she was unable to stay with him or bring him with her. Instead, she gave Darnard to a half-elf sorcerer named Khygantha to raise.

581BCE: Darnard grew into a strong man with fists like metal. He learned a bit of magic from Khygantha, with a particular focus on necromancy due to his father’s heritage. Knowing that the Aractrash Jungle swarmed with evil kobolds, gnolls, ogres, and trolls, Darnard begged Khygantha to help him do something about it. The odd pair set out to protect the people of the jungle from the monsters lurking within the trees.

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Characters of Cimmeria: Leopold Anigama

Leopold Anigama rose to prominence during the rebellion against King Shardamar II of Gazeara. He played a leading role during the revolution and upon its success, he became the new dictator of Gazeara. He built a cult of personality around himself as Gazeara’s head and soon used his hidden psionic powers to become the living god of the city. During the First Alliance War, Anigama joined the Alliance. He held his own against the Rages of Xoria, but unfortunately the tide of war turned against him. Grave and Wrath killed Anigama and Gazeara was conquered by Queen Anajakaze.

Anigama’s father, Josephus Anigama, was a sorcerer of limited ability from Gazeara. Wishing to gain greater power to better his station, Josephus made a deal with Hecate, the goddess of dark magic. Josephus promised her his firstborn child in exchange for the power to realize his dreams. With his blood, Hecate forged the pact. Josephus joined the Adventurers Guild of Phoenix. Over several decades he proved himself in the field using his eldritch power and with the occasional assassination he rose to the top. After forty years Josephus was Guildmaster of the Adventurers Guild. Additionally Josephus had maintained a vow of celibacy for those forty years. With no firstborn child he had no need to repay his debt to Hecate or so he thought.

Hecate saw through Josephus’s plan. The mortal unknowingly entered his final year of life and the dark goddess enacted her revenge. She plucked him from the mortal plane to her chambers on the shores of the River Styx. There Hecate tortured Josephus for the remaining year of his life in vengeance for denying the commodity she’d bargained for. At the end of the year she took what she wanted from Josephus and became the vessel for his fulfillment of their bargain. Hecate carried Josephus’s child and dumped the mortal’s body into the Styx. The unfortunate man’s soul would wander on the wrong side of the River Styx by his murderer’s home for a century before Charon allowed him across.

Leopold Anigama’s upbringing was particularly unusual. Anigama was born to Hecate nine months later. She suckled him at her breast and raised him by the River Styx until he was five years old. At that age, Hecate took her son to live with her cult at Lagina in Southern Ionia. The eunuchs of the cult brought Anigama up. They taught him the basics of combat, history, and leadership. Additionally, his mother continued to visit to train him in his budding magical talents. Hecate had instilled psionic powers in her child. She helped him to master these abilities. When Anigama reached the age of eighteen he was already one of the most powerful magic users in Cimmeria.

Anigama wanted to make a difference in the world while keeping the origin of his powers a secret. He feared persecution if others learned he was the son of a Titaness. To disguise his powers, Anigama focused on using his magic to enhance his physical body. To the untrained eye he seemed to be a strong warrior, but only due to the layers of magical powerups that he placed on himself. Anigama joined an adventuring group in Western Cimmeria. Together they defeated an Duergar and Drow invasion into the surface world. In doing so, Anigama’sa group became famed throughout Western Cimmeria.

After stopping the Underdark incursion, Leopold went to Gazeara to see the home town of his father. He lived there for a few months and grew fond of the Gazeara’s unique culture. However, he hated the restrictive power the city’s scrying dweomers gave to King Shardamar II. The people bent under Shardamar’s tyrannical rule until they snapped. The commoners rose up all at once against their evil king. Anigama traded on his fame to step into a leadership role during the uprising. His group of rebels took the royal family captive. Anigama gave a stirring speech to the gathered populace about equity and equality before the law. At the climax he kicked the bound Shardamar II into the Great Fire of Gazeara. The king burned along with the rest of the royal family. Anigama declared that he would lead Gazeara forward into a new age of equality.

As the new leader of Gazeara, Anigama distributed King Shardamar II’s hoarded wealth to the people. He gave everyone food, clothing, shelter, and education. To exemplify the spirit of generosity, Anigama walked through the city streets adorned in gold cloth and jewelry. He gave a piece of it to whoever asked. In return he asked for the people’s loyalty. By the end of his walk Anigama was naked, but for the faith of his citizens. In secret, Anigama continued his predecessor’s use of Gazeara’s scrying dweomers. He used them to control crime and maintain his hold on the city. He kept his psionic powers hidden, only revealing them to his most trusted allies.

Anigama used his psionic abilities to perform miracles for the citizens of Gazeara. He lifted entire buildings over his head. He started raging infernos with a thought and then conjured rainstorms to extinguish them. As his magic was neither arcane or divine the people assumed that his powers had an origin in Anigama’s own psyche. Slowly, they began to worship their dictator as a god. They prayed to statuettes and pictures of Anigama. Due to the scrying dweomers of Gazeara, Anigama heard their prayers and answered them. The people’s faith in their leader grew to heights never seen before.

Anigama guided his town well and led the people towards what he saw as a moral high ground. Gazeara’s culture warped over the three decades of Anigama’s rule. The citizens zealously adopted his specific ethical code and incorporated it into every aspect of their lives. In only a few years Gazeara bore almost no resemblance to the other city-states of Cimmeria.

Due to this wide cultural difference, the Gazearans fiercely resisted all foreign invasions. Under the direction of Anigama they turned back the Xorians and joined the First Alliance organized by Princess Tarigananata. Unfortunately, after Amalgami’s betrayal the First Alliance’s fortune’s turned in the war. Anigama met his end in a battle with three of the Seven Rages. Tempest, Wrath, and Grave attacked Anigama at the same time. Even with this stark disadvantage, Anigama managed to kill Tempest before he was slain as well. Queen Anajakaze occupied the town of Gazeara and installed an Amazon military governor.

Anigama’s cultural legacy within Gazeara ended up saving the city in the end. His fight for equality and independence stuck with the Gazearans who fled Xorian occupation to Bigby’s Forest. The Xorian Rebellion started with those few and spread across the Empire. After more than forty years of warfare they retook Gazeara from the occupiers. Anigama’s life continues to be honored by the Gazearan people as an exemplar of generosity and justice.

Cimmerian Timeline Part 40

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533BCE: King Shardamar became King of Gazeara.

531BCE: A vicious group of thieves moved into Gazeara. Burglaries, robberies, and murders sky-rocketed. The town guard were unable to apprehend the criminals.

530BCE: King Shardamar worked with the wizards of Greshen Dale to install scrying dweomers throughout Gazeara. These dweomers were used to catch criminals and reduce the crime rate of the city.

529BCE: The gang of thieves in Gazeara was wiped out. The people celebrated King Shardamar’s success.

528BCE: King Shardamar began using the scrying dweomers to spy on political enemies in his court. He gathered compromising information on them and used it to eliminate them as threats to his power.

526BCE: King Shardamar used the scrying dweomers in a scheme to acquire more personal real estate within the city. The citizens protested but were dispersed by the town guard.

525BCE: The citizens of Gazeara rose in rebellion against King Shardamar. He hired a platoon of mercenaries from Phoenix to put down the revolt. The mercenaries stayed in town to protect the king.

522BCE: A group of disgruntled Gazearan citizens attempted to poison King Shardamar. He noticed their attempt through the scrying dweomers and had them arrested. His control over the city became almost absolute.

506BCE: King Shardamar’s son, Shardamar II, was born.

480BCE: King Shardamar died of old age. Shardamar II ascended to the Gazearan throne. The citizens hoped their new king would cease using the scrying dweomers to concentrate power and wealth in himself. Sadly, King Shardamar II followed in the steps of his father.

474BCE: King Shardamar II used the accumulated wealth of the city to fund a great monument in front of the royla palace. The Great Fire was built by a group of mages from Greshen Dale. Fed up with the king’s excesses, Leopold Anigama led a revolt and deposed Shardamar II. The royal family was executed in the Great Fire.

473BCE: Leopold Anigama shared the hoarded wealth of Gazeara with its people. He used the local temples to distribute food and clothing to everyone. Vouchers were given out that could be redeemed for housing in various new buildings constructed throughout the city. Every citizen was offered a free education. To exemplify the feeling of giving, Anigama walked through the streets of Gazeara adorned in gold cloth and jewelry. He gave a piece of it to whoever asked. In return he asked for the people’s loyalty. By the end of his walk Anigama was naked, but for the faith of his citizens.

471BCE: The people of Gazeara began worshipping Leopold Anigama alongside the Olympians. To celebrate his ascension, all art that did not feature Anigama or a Classical myth was burned in the Great Fire. In thanks to his people he used his divine powers to bring rain for their crops, but sun for the city festival.
In secret, Anigama continued his predecessor’s use of Gazeara’s scrying dweomers. He used them to control crime and maintain his hold on the city. He kept his psionic powers hidden, only revealing them to his most trusted allies.

439BCE: Anigama died.

Next: Cimmerian Timeline Part 41

Ten Candles RPG

My friends and I were planning a twenty year reunion for our group last year, but it got delayed due to COVID. Once we were all vaccinated we rescheduled our twenty year reunion to be a twenty-one year reunion! Not all of us could make it, but we got together, hung out all night and into the next morning, ate, drank, and played some games.

We played a lot of games, but the highlight of the night for all of us was the roleplaying game, Ten Candles.

Ten Candles is an improv tragic horror game best played in absolute darkness. Within the space of 3-4 hours you can learn the rules, design your characters, and play them through until their certain doom.

At the helm, guiding the improvisational story, is the Storyteller, just like the DM in D&D. As I had the book and read the rules ahead of time, I took on that guiding role for when me and my friends played.

Ten Candles starts off with character creation. All the players have four character traits written on note cards, a Virtue, a Vice, a Moment, and a Brink.

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Cimmerian Timeline Part 39

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This entry covers the events of Blendegad, Galandir, and Tereman prior to their first engagement with the githyanki in Shalerton.

967BCE: Galandir was born to elven parents in Valor’s Forest.

880BCE: The human settlements around Valor’s Forest suffered a number of monster attacks. They petitioned the Elves of Valor’s Forest for assistance. Rather than directly protecting the settlements, the elves offered to train one hundred humans to be monster-hunting rangers. Restnor the First was one of the humans who volunteered for this training. Galandir joined the class as well, hoping to learn the skills needed to be a hero like the Heroes of the Dragon War.

879BCE: Galandir disliked the two-weapon fighting style taught to the rangers. He began experimenting with a single longsword in one hand while he used his other hand to cast spells.

855BCE: Blendegad was born in a village outside of Dalleer to a human descendant of a red dragon. The drop of draconic blood gave him access to curse magic, even as a child.

851BCE: Tereman was born as the third son to a minor merchant in Dalleer.

841BCE: Tereman’s parents sold him as an indentured servant to the Dalleer Police.

832BCE: Blendegad had grown into a strong young man with powerful control over curse magic. He used his physical and magical powers to protect his village from a goblin attack.

831BCE: Tereman completed his servitude to the Dalleer Police. His independent training gave him access to divine magic along with the normal weapon and armor skills provided by the Dalleer Police.
Galandir finally perfected his fighting style of using magic and sword skills at the same time.
The Lich-queen of the Githyanki sent scouts into the Material Plane to gather information. They kidnapped people across Cimmeria for torture and interrogation. The people of Shalerton hired mercenaries to mount a rescue attempt. The Gish Trio of Blendegad, Galandir, and Tereman answered the call and proved successful in driving the githyanki off. The Gish Trio began researching the magical items that the githyanki left behind.

Next: Cimmerian Timeline Part 40